Server-authoritative visibility validation designed to prevent wallhack exploits in competitive Unity multiplayer games.
โ Benchmarked with up to 100 simultaneous players.
Real gameplay showcasing visibility detection in multiplayer scenarios.
Worst-case stress test: a 50m ร 50m high-density arena with 2 teams, 32 visibility updates per second, 180ยฐ FOV-based observer detection and Environment Detection disabled. System time is the cost of the visibility system itself; FPS impact is the measured framerate drop against the same scene with the system removed.
Real benchmark session demonstrating system scalability under high-density multiplayer conditions.
Real multiplayer maps typically distribute players over larger areas, reducing simultaneous visibility checks and lowering server workload.
Pro version introduces more accurate player representation using both box and cylinder geometry, improving visibility precision in complex scenarios.
Free
$14.99
Everything in Free, plus:
Designed to work with popular Unity multiplayer frameworks through server-authoritative visibility validation.
Adjusts the player collider from the animated pose, so detection stays accurate while the character moves.
Detects players through their projected shadows, using multiple light sources with runtime registration.
Detects player visibility through reflective surfaces such as mirrors and glass.
Scales visibility margins with measured ping, keeping detection consistent under real network conditions.
Anticipates camera movement and adds grace prediction for smoother visibility transitions.
Keeps the normal camera FOV and adds a temporary side expansion toward the rotation direction, widening further as the player's ping grows so fast turns stay fair on poor connections.
PlayerCylinder represents the player more faithfully than a box, improving precision around corners.
Both editions ship a benchmark scene. Pro extends it with a higher-density stress setup and performance analysis tools.
Learn how to integrate and configure the Anti-Wallhack system in your project.
๐ Full Documentation & BenchmarksIf you need support or have questions, feel free to reach out: