Anti-Wallhack Visibility System logo

Anti-Wallhack Visibility System

Server-authoritative visibility validation designed to prevent wallhack exploits in competitive Unity multiplayer games.

Server-Side Unity Multiplayer Physics-Based Performance Tested
Download Free Version Get Pro Version ๐Ÿš€ ๐Ÿ“˜ Documentation

โœ“ Benchmarked with up to 100 simultaneous players.

๐ŸŽฌ Gameplay Demo And Demonstration

Real gameplay showcasing visibility detection in multiplayer scenarios.

๐Ÿ“Š Performance Benchmarks

Worst-case stress test: a 50m ร— 50m high-density arena with 2 teams, 32 visibility updates per second, 180ยฐ FOV-based observer detection and Environment Detection disabled. System time is the cost of the visibility system itself; FPS impact is the measured framerate drop against the same scene with the system removed.

๐ŸŽฅ Benchmark Demonstration

Real benchmark session demonstrating system scalability under high-density multiplayer conditions.

10 Players 2.10 ms system time · 1.44% FPS impact
25 Players 5.72 ms system time · 4.86% FPS impact
50 Players 19.43 ms system time · 13.44% FPS impact
100 Players 61.46 ms system time · 44.08% FPS impact

Real multiplayer maps typically distribute players over larger areas, reducing simultaneous visibility checks and lowering server workload.

๐Ÿ“Š View Full Benchmarks

๐Ÿ’Ž Free vs Pro

Pro version introduces more accurate player representation using both box and cylinder geometry, improving visibility precision in complex scenarios.

Free Version

Free

  • โœ” Observer FOV and distance validation
  • โœ” 180ยฐ and 360ยฐ observer modes
  • โœ” Box-based player geometry
  • โœ” Fixed and dynamic visibility sampling
  • โœ” Velocity compensation
  • โœ” Visibility filtering for teammates
  • โœ” Basic wall clamping
  • โœ” UnityEvent relay for no-code events
  • โœ” Editor gizmos for debugging
  • โœ” Benchmark scene included
Download Free

Pro Version ๐Ÿš€

$14.99

Everything in Free, plus:

  • โœ” 270ยฐ observer mode
  • โœ” Box + Cylinder player geometry
  • โœ” Animation-aware detection
  • โœ” Observer prediction & grace prediction
  • โœ” Latency-aware compensation
  • โœ” FOV & rotation compensation
  • โœ” Shadow detection
  • โœ” Reflection detection
  • โœ” Runtime light registration
  • โœ” Advanced wall clamping
  • โœ” Extended benchmark scene & analysis tools
Get Pro ๐Ÿš€
Unity version 6000.0 (Unity 6) or newer
Dependencies None beyond Unity Physics
License Extension Asset
Package size Free 3.2 MB ยท Pro 3.4 MB

โš™๏ธ Features

โœ” Server-authoritative visibility validation
โœ” Observer-based FOV and distance detection
โœ” Broad-phase visibility optimization
โœ” Dynamic line sampling system
โœ” Customizable detection parameters
โœ” Real-time debug gizmos
โœ” Multi-framework integration examples
โœ” Performance benchmark documentation

๐Ÿ”Œ Supported Networking Solutions

Designed to work with popular Unity multiplayer frameworks through server-authoritative visibility validation.

PUN 2
Mirror
Fish-Networking
Netcode for GameObjects
๐Ÿ’ก The system is networking-framework agnostic and can be integrated into other server-authoritative multiplayer solutions.

โšก Advanced Systems (Pro)

Animation Compensation

Adjusts the player collider from the animated pose, so detection stays accurate while the character moves.

Shadow Detection

Detects players through their projected shadows, using multiple light sources with runtime registration.

Reflection Detection

Detects player visibility through reflective surfaces such as mirrors and glass.

Latency Compensation

Scales visibility margins with measured ping, keeping detection consistent under real network conditions.

Observer Prediction

Anticipates camera movement and adds grace prediction for smoother visibility transitions.

270ยฐ Observer Mode

Keeps the normal camera FOV and adds a temporary side expansion toward the rotation direction, widening further as the player's ping grows so fast turns stay fair on poor connections.

Cylinder Geometry

PlayerCylinder represents the player more faithfully than a box, improving precision around corners.

Extended Benchmark Tools

Both editions ship a benchmark scene. Pro extends it with a higher-density stress setup and performance analysis tools.

๐Ÿ“ธ Screenshots

โšก Why Choose This System?

โœ” True server-side detection
โœ” High performance optimized
โœ” Multiplayer ready
โœ” Easy integration
โœ” Production-ready architecture
โœ” Advanced anti-wallhack techniques

๐Ÿ“˜ Documentation

Learn how to integrate and configure the Anti-Wallhack system in your project.

๐Ÿ“˜ Full Documentation & Benchmarks

๐Ÿ“ง Contact

If you need support or have questions, feel free to reach out:

extremeworldstudio@gmail.com

Zoomed screenshot