Server-Side Visibility Detection for Unity Multiplayer Games
The Anti-Wallhack Visibility System provides a robust, server-side solution to detect player visibility and prevent wallhacks in competitive Unity multiplayer environments. It ensures each player only sees what they should — nothing more.
🔵 Dynamics lines (Cyan)
🟣 Face lines (Magenta)
🟢 Detected lines (Green)
🟡 Fixed lines (Yellow)
🟢 Box collider (Green)
Coming soon to the Unity Asset Store.
If you need support, have questions, or want to request new features, feel free to contact us: